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31.
In this paper, a new inverse identification method of constitutive parameters is developed from full kinematic and thermal field measurements. It consists in reconstructing the heat source field from two different approaches by using the heat diffusion equation. The first one requires the temperature field measurement and the value of the thermophysical parameters. The second one is based on the kinematic field measurement and the choice of a thermo-hyperelastic model that contains the parameters to be identified. The identification is carried out at the local scale, ie, at any point of the heat source field, without using the boundary conditions. In the present work, the method is applied to the challenging case of hyperelasticity from a heterogeneous test. Due to large deformations undergone by the rubber specimen tested, a motion compensation technique is developed to plot the kinematic and the thermal fields at the same points before reconstructing the heterogeneous heat source field. In the present case, the constitutive parameter of the Neo-Hookean model has been identified, and its distribution has been characterized with respect to the strain state at the surface of a cross-shaped specimen.  相似文献   
32.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
33.
Responsible innovation (RI) offers a promising step towards a more responsible adoption of innovations, such as new and emerging technologies. However, how RI would be practised in different cultural contexts and settings is still less studied, especially in the context of developing countries. Taking the utilisation of CO2 in Indonesia as an empirical case, the purpose of this paper is to explore this issue through examining the influence of key characteristics of Indonesia's national culture on core dimensions of RI: anticipation, reflexivity, deliberation, responsiveness and participation. The different RI dimensions are applied in practice in a focus group discussion (FGD) and a round of interviews with different stakeholders that explored CO2 utilisation in the country. Hofstede's classification of national cultural dimensions is used to single out key focus points for attention in these RI processes in the Indonesian context. The results from the experiment illustrate that culture matters in the application of RI dimensions in practice. In the sense that in order for RI to work well, the governance of core RI processes such as participation and deliberation has to be adjusted to social norms of what is considered legitimate, desirable and good behaviour. These norms differ across societies. The findings further suggest ways of applying RI dimensions in practice.  相似文献   
34.
刘洋 《电讯技术》2020,60(5):549-553
针对宽带调制解调技术中广泛存在的IQ不平衡问题,在IQ不平衡模型及补偿原理的分析基础上提出了一种宽带数字接收机IQ不平衡估计与自适应补偿算法。首先利用解调数据对IQ不平衡参数进行实时估计,然后利用估计参数对接收信号进行自适应补偿。实验结果表明,所提算法可以有效解决宽带调制解调系统中普遍存在的IQ不平衡问题,提升系统误码性能。  相似文献   
35.
研究和分析了面向航空通信应用的边沿触发器教学设计。以边沿触发电路实现原理为核心,引导边沿触发机制的探究式学习;以航空机载网络通信为具体应用背景,引入科学研究和工程实现中实际问题,设计曼切斯特码检测系统实验;使得边沿触发器教学成为“知识再创造”的过程和创新实践的新载体,以期培养新工科背景下的独立、创新和实践精神。  相似文献   
36.
For the training of academic skills, digital educational games with integrated adaptivity are promising. Adaptive games are considered superior to non-adaptive games, because they constantly assess children's performance, and accordingly adapt the difficulty of the tasks corresponding to the children's individual level. However, empirical evidence with regard to the effectivity of adaptive compared to non-adaptive games is limited. A study was conducted with 191 children from the third year of Kinder garten who were enrolled in one of three conditions, that is, playing an adaptive version of the reading game (RG), a non-adaptive version of the RG or training with pen-and-paper exercises. In all three conditions, children trained emergent reading (phonological awareness and letter knowledge) once a week for 30 min over a period of 5 weeks. Children's performance on cognitive (phonological awareness, letter knowledge, reading fluency) and non-cognitive (motivation, self-concept) factors was assessed. Results revealed a significant improvement in phonological awareness and letter knowledge in all conditions. However, no differences between the conditions were observed with respect to children's improvement on phonological awareness and letter knowledge or on their post-test scores for reading fluency. With regard to motivation and self-concept, again, no differences in these non-cognitive factors were observed across conditions.  相似文献   
37.
探析如何让京津冀地区独特的校园文化衍生品得到创新性发展,让文创产品更容易达到共情的目的,并传递不同的校园文化价值,围绕校园文化衍生品进行创新性设计。基于对京津冀地区不同校园文化背景的调研,在文旅融合背景下分析校园文化产品的现状与发展,以及有代表性的校园文化品牌。以清华大学文创产品为例,设计出具有创新性的校园文化产品,将文化元素与产品设计相结合。运用校园特色建筑、色彩、文化背景,发挥其原创性、传播性、文化性等优势,传播学校的理念及文化,扩大校园文化传播途径。在文旅融合背景下,设计出独特的校园文化衍生产品,传承文化内涵与理念,并提高校园文化认同感与归属感,成为京津冀地区发展校园文化的趋势,从而推动文化旅游产业的发展。  相似文献   
38.
道教洞天福地作为中国名山风景的经典类型之一,在宗教山岳景观中占据独特地位。浙东天台山水神秀,历代高道以入山隐修为主要目的,形成了道教在区域山林的景观文化基础。从天台山“神仙之乡”的文化背景出发,从“想象与实践”的视角切入,梳理了天台山洞天福地的景观流变:分析其“不死之福庭”地域性景观的形成经历了“赤城→桐柏”的信仰转移过程;以天台山为坐标,洞天福地格局打破了区域“层级”分布特征,而呈现大范围“州郡”空间格局。作为“联结点”的天台山,洞天世界沟通了宇宙、山、人3个基本场域,由此衍生出“洞宫”式和“周回”式山岳空间营建典范。旨在挖掘洞天福地中典型案例的价值,为中国洞天福地体系的构建提供理论依据。  相似文献   
39.
40.
现今国内的数字集群网络发展存在局限性、差异性,还远没有达到“网”状分布的程度,因此,共网数字集群发展空间巨大、前景广阔。通过列举共网数字集群系统在龙嘉国际机场和长春雷锋车队的成功应用案例,探讨了我国共网数字集群系统应用的可行性和必要性。  相似文献   
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